Modeling begins

After Taking a coding break due to a tiny little error involving missing a ; i decided to start creating the rebels bomb, check the gallery for the pics as it progresses.

i was trying to keep the vertex count down to a as small as possible, i could cut a few hundred off it if i needed, but i wanna keep some of the bomb with hidden faces so i can use these as Gibs when the bomb explodes, aditionaly, there will only be 2 bombs in the game at one time, and i dont think they will cause any FPS issues unless someone feels like spawning a load of them and shooting them about.

The rebel bomb i had to remmber to keep it looking as if its just been mashed together using whatever they could find, The casing for it is wooden, and the small pipe bombs in the edges of it also are hooked up to the simple detonator in the middle.

It should look alot better when its textxured, which means im going to have to brush up on my Unpacking skills to get a decent looking UV map, aswell as my Graphics skills to actualy come up with a decent texture for it.

Combine bomb will follow. Once ive dabbled with the rebel bomb.

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