Got the combine bomb done in blender, and UV maped/textured it. I first started trying to replicate a version of the combine mine thats seen ingame, then i placed 4 together in some sort of triangle. and joined the meshes and spent a few hours manualy deleting a joining up verteces/faces to mould the mesh into what it is now, the origional mine can be seen to the side in a few of the screenshots.
I tried to add a few scuff marks to the edges of the bomb’s texture to look like its been scraped about the floor loosing paint and such, Its a bit difficult to do with a lack of photoshop and some decent brush’s to paint some nice marks on. So i had to make do with airbrushing a circle on lightly with different colour layers to add different levels of wear. It doesnt show so well in blender as its the only thing in the scene, but i feel it should look good ingame with a different lightset on it.
For some reason it isnt letting me upload the TGA file containing the flat UV map for the bomb, so sadly i cant show that.




