I got the combine bomb ingame and working, and noticed a few things. Firstly the colour of the bomb showed up a bit different under HL2 lighting than blender lighting, the bomb looked realy bright ingame so i had to redo the whole UV map to sort it out, Secondly the bomb looked very round and the edges where the faces met just seemed to blur into one, so i added a few small lines over the edges of the UV map’s faces to make them stand out, it worked nice it seems.
Last there were a few faces that unpacked correctly and were rotated incorectly, you can see those in the screenshots where i coloured in a few faces to show how the faces rotated wrongly, That took a while to sort out.
But the final version of the bomb is ingame now, I may change the physics mesh if i find this one to be annoying, as the bomb’s mesh is just a circle with 4 little blobs sticking out of it. whereas i first off tried to use a triangle that had 4 flat edges, much easier for the game to predict collisions on as theres like 8X less faces.



